

It also speeds up movement and navigation within the editor. The importance of knowing where they are and using the hotkeys becomes even more beneficial if you choose to make changes to the Kismet and need to know what Arena you are making changes to. You can set your own bookmarks in any map by pressing Ctrl+Number within the Editor. Starting Arena: No hotkey, located close to arena 1.In the template, all arenas are hotkeyed in the editor, except for the starting room: Currently the Bookmarks are already set and you can teleport to those locations by pressing keys 1-9(0). You can teleport to locations in the editor/map by using the Bookmark functionality in UDK. Each one has a note in editor stating what arena it is. They have been arranged in a line to simplify their layout. The following is a top-down view of all the arenas. The game waves in-between the start and boss wave are randomly selected from arenas 1-9 and never repeated. Regardless of game length, a match will always start players in the start arena and finish in the boss arena. A starting arena, nine randomly played arenas and a boss arena. \SteamApps\common\killingfloor2\KFGame\BrewedPC\Maps\SDK\Mod_Tools_HoldOut_Template.kfm Arena Layout in WorldspaceĪn important thing for you to understand in the beginning is the actual layout of each of the arenas in the editor’s worldspace. It can be located in the SDK section of the steam build: It will be used to discuss the Holdout System. However the following documentation will explain the systems.Ī sample template map has been made available to community developers on the off chance that they'd like to make this type of map themselves. This documentation is provided to help you create your own Holdout style Killing Floor 2 map. While most systems for a standard map exist in a Holdout map, there are new kismet functions that exist to make a Holdout map work. The kismet and necessary actors for Holdout gameplay are all setup and included in the template map. This means you can spend most of your time developing your arenas without having to understand how all of the Holdout systems function.
